The Top 10 Facts About Neurogaming For Learning

Technology is a primary driving force in almost every industry. The majority of our lives are governed by various types of technology that have been designed to help optimize what it means to be a human being while helping us to get the most out of our day.

Every day, we are faced with new and amazing technological advancements that improve our lives. Virtual Reality and Augmented Reality are beginning to take the world by storm. Along with VR and AR comes a concept called “Neurogaming”. This is a form of gaming that uses biometric technologies that allows the game to interpret data that our bodies produce.  This data is then used to alter the game in real-time based on the feedback received from the biometric technologies.

This interactive form of gaming interacts with the brain in such a way that a person can advance in their cognitive processes while improving habits that may be beneficial when it comes to learning, retaining information, and test performance.

Simply put, scientists believe that neurogaming will actually have a significant impact on how we learn and how effectively we can do it. We have compiled a list of top ten facts about neurogaming and learning so that you can learn a little bit more about the potential of this technology.

An Effective Brain Training Method

Neurogaming can actually be incredibly effective with brain training. Studies have shown that neurogaming is an effective way to improve all kinds of positive brain functionality including how well a person can focus, how quickly someone can process new information, and how effectively someone responds to certain stimuli. By embracing certain kinds of mental exercises through these systems, a person can actually train their brain to work more effectively as a whole by developing habits known to improve performance and cognitive function.

These technologies can train the mind in a way that we have never seen before because it is entirely custom to the user.

A Treatment Plan For ADHD And ADD

Since focusing and stimuli responses can be a major cause for the ADHD and ADD, therapists often have people with these diagnoses practice exercises that will help them to slow down and focus rather than succumbing to too many stimuli at once. Currently, systems are being made specifically to help with this kind of therapy in order to guide those with ADHD and ADD to a more comfortable thought process in how they interact with the world around them.

One in particular aims to use neurofeedback therapy. One variation of this involves a doctor presenting a patient’s own brainwaves on a screen so they can physically see their mind responding to stimuli and learn to increase or decrease the speed as they focus. This therapy is very expensive, but with neurogaming, it would be much cheaper and more easily accessible to the average person by essentially bringing an EEG device, which monitors brainwaves, into their home.

Increased Focus

Comparable to what we would expect for something designed to treat ADD, these systems can also help an everyday person focus more effectively. By designing games built around focus, and analyzing the user’s visual attention point, neurogaming systems will be able to tell if you are focused or not and adapt accordingly.

This can help you to work on focusing more deliberately as a whole because the system will provide immediate feedback if it notices your attention drifting. Over time, this repeated call to attention will become a viable tool for the user to call forward out of habit.

A Training System

By placing an individual in a virtual or augmented reality, designers can allow users to practice thought processes or tasks within a digital environment to help them become more comfortable with a process.

Being able to repeatedly carry out a process or task will help train their mind for doing things in real life. This process can help train individuals to go through a series of tasks or help orient a person with the order in which the tasks need to be completed.

Athletic Learning

In the same way that neurogaming can be used to train an individual or allow students to learn in a virtual environment, neurogaming is currently being used for athletes in order to help them become better at their craft.

Using technology designed to evaluate their posture or pulse while simulating what they should be doing can help them to perfect their form and be better prepared in the live environment.

Stress Management To Improve Cognition

Stress management is a powerful tool when it comes to being your best self. Stress is proven to limit cognition and brain functionality as a whole due to the biological strain upon the human mind. These tools that help lower stress under pressure can be an immense learning benefit by teaching users a viable coping mechanism.

The systems will monitor various biometric readings such as pulse or attentiveness which can be used as feedback information for the user to evaluate and benefit from.

Learning How To Block It All Out

The ability to focus on one stimulus when various others are occurring can be difficult for the average person. However, by monitoring a person’s focus or gaze, these systems can present the user with a stimuli-filled reality to help improve focus. This can be beneficial for focusing on complex situations and making spur of the moment decisions. This kind of mental endurance training can be beneficial for people in jobs where their decisions might have a significant impact on themselves or others.

Don’t Be Afraid

Virtual reality has been used as a treatment method for those with phobias or severe PTSD for some time now. However, with the addition of neurogaming, an individual can not only learn to overcome their fears but can actually see how their fears are impacting them. Utilizing a variety of systematic desensitizations, people actually train their minds to no longer experience a fear response.

The Games Adapt To You

One benefit to having biometric input from a user is that game designers will have the ability to interact with people on a more personal level. For educational games, a system might be able to recognize when a student is getting bored and needs a change of pace.

For brain training, it might be able to identify if you were truly focusing on the right things and adjust accordingly.

Virtual Studying

For students, the future of studying can be in a virtual world. Virtual studying allows students to get hands-on experience, explore things they might not otherwise be able to see and can allow them to interact with their studies like never before.

A student can write their notes across their virtual room, practice with a large set of flashcards suspended in mid-air or play racing games that test them on their knowledge in a specific subject, like our NeuroRacer app. Further, when using flashcards, the system might be able to recognize ones that you missed or seemed to struggle with, thus allowing it to recognize that the content needs additional review.

The potential impact of neurogaming for learning and training is set to be one of the biggest technological advancements within our time. The ability to bring the world into your family room, recognize how you are interacting with the material, and adapt based off of your unique needs or experiences provides a special form of interactive learning that is unparalleled by anything in existence without a high price point.

By bringing a full learning system into everyone’s home, learners will be enabled to learn and grow on their own terms with a system that understands their individual needs. This capacity for customized learning and mental training can optimize how efficiently we learn and how well we retain new information.

The skills that can be gained by training with this kind of software alone will likely have a significant impact on how we view learning and our own cognitive processes as a whole.

Do you want to get started right away? Download NeuroRacer, a futuristic racing game that gamifies your learning experience.

https://www.latimes.com/local/great-reads/la-fi-c1-neurogaming-20140731-story.html

https://researchers.mq.edu.au/en/publications/neurogaming-technology-meets-neuroscience-education-a-cost-effect

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